![Shazam with shaq](https://loka.nahovitsyn.com/125.jpg)
These streams always appear inside already mentioned high-speed corridors for unknown reasons, and thus have major impact on hyperspace travel. Typically, comm buoys are dozen or so light years apart, but exact distance depends on local star density.Ī hyperspace stream may also randomly appear, affecting hyperspace transit speeds – stream improves transit speed in one direction, but reduces it if going the opposite way. Even so, messages tend to degrade as they cross hyperspace due to gravitational interference, necessitating a line of comm buoys, or usage of starships as couriers if those have not been set up, are destroyed or otherwise unavailable. They also affect communications, necessitating use of comm buoys to get around interference caused by objects in local star system and other star systems along the path. As a result, much of traffic is done along certain hyperspace corridors, which utilize gravitational slingshot effect to increase ship cruise speeds. Gravitational fields of stars and other objects may affect transit speeds even when ships are within hyperspace and across large distance. Sun would thus have an exclusion zone of 0,0005 light years, which is 5,1*10e9 kilometers, or 34,06 AU. Supermassive black hole at the galaxy's center has exclusion zone measured in light years that in M51 galaxy has mass of 800 million solar masses (0,5% of M51s 160 billion solar masses) and exclusion zone of 0,5 light years. As a result, ships must exit hyperspace a certain distance away from the planet. Presence of a sufficiently large mass can also prevent entering hyperspace, or pull objects from it: this is called "hyperspace exclusion zone". Ships can also be forcibly pulled from hyperspace via hyperspace inhibitors, which makes inhibitors an important piece of equipment for military and pirates alike. For more accurate readings, however, exit to realspace is necessary – thermal telescope can easily see an outline of a ship, but its range is “only” 1*10e10 kilometers against an average starship. However, objects in realspace project "mass shadow" in hyperspace, allowing approximate size, mass and possibly even shape to be ascertained while in hyperspace. There is no physical interaction between objects in realspace and those in hyperspace. So far, there are 16 knows planes of hyperspace, divided into 37.000 charted and another 1.000 uncharted layers. Deeper immersion means higher speeds, but also leads to more powerful manifestations of hyperspace effects, described later. Since hyperspace field's energy requirements increase with radius, larger ship will still be slower even with same mass/volume ratio. Speed instead is limited by the "depth" of immersion in hyperspace, as well as by ship's size and weight in relation to reactor output. Unlike realspice, there is no true speed limit.
![hyperspace admirals hyperspace admirals](https://pbs.twimg.com/media/ConY5kTXgAExxaz.jpg)
![hyperspace admirals hyperspace admirals](https://www.toysonfire.ca/tof_website/static/src/img/upscp.jpg)
Hyperspace is a dimension used for faster than light travel.
![Shazam with shaq](https://loka.nahovitsyn.com/125.jpg)